Products related to Real-time:
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Real Life in Real Time : Live Streaming Culture
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Streaming Databases : Building Real-Time, User-Facing Solutions
Real-time applications are becoming the norm today.But building a model that works properly requires real-time data from the source, in-flight stream processing, and low latency serving of its analytics.With this practical book, data engineers, data architects, and data analysts will learn how to use streaming databases to build real-time solutions. Authors Hubert Dulay and Ralph M. Debusmann take you through streaming database fundamentals, including how these databases reduce infrastructure for real-time solutions.You'll learn the difference between streaming databases, stream processing, and real-time online analytical processing (OLAP) databases. And you'll discover when to use push queries versus pull queries, and how to serve synchronous and asynchronous data emanating from streaming databases. This guide helps you:Explore stream processing and streaming databasesLearn how to build a real-time solution with a streaming databaseUnderstand how to construct materialized views from any number of streamsLearn how to serve synchronous and asynchronous dataGet started building low-complexity streaming solutions with minimal setup
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Real-Time Shadows
Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues.In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal.Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques.It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as many advanced aspects related to the domain of shadow computation.It presents interactive solutions and practical details on shadow computation.The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations.They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications.Source code, videos, tutorials, and more are available on the book’s website www.realtimeshadows.com.
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Streaming Data Mesh : A Model for Optimizing Real-Time Data Services
Data lakes and warehouses have become increasingly fragile, costly, and difficult to maintain as data gets bigger and moves faster.Data meshes can help your organization decentralize data, giving ownership back to the engineers who produced it.This book provides a concise yet comprehensive overview of data mesh patterns for streaming and real-time data services. Authors Hubert Dulay and Stephen Mooney examine the vast differences between streaming and batch data meshes.Data engineers, architects, data product owners, and those in DevOps and MLOps roles will learn steps for implementing a streaming data mesh, from defining a data domain to building a good data product.Through the course of the book, you'll create a complete self-service data platform and devise a data governance system that enables your mesh to work seamlessly. With this book, you will:Design a streaming data mesh using KafkaLearn how to identify a domainBuild your first data product using self-service toolsApply data governance to the data products you createLearn the differences between synchronous and asynchronous data servicesImplement self-services that support decentralized data
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Are babies in movies or TV shows real?
Babies in movies or TV shows are often real, but they may also be portrayed by realistic-looking dolls or animatronic models. The use of real babies on set is subject to strict regulations and guidelines to ensure their safety and well-being. In some cases, filmmakers may opt to use artificial babies for certain scenes to avoid potential risks or disruptions during filming. Ultimately, the decision to use real or artificial babies in movies or TV shows depends on the specific needs of the production and the best interests of the child involved.
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What comes after real-time transfer?
The next evolution after real-time transfer could be instant settlement. Instant settlement would involve not only transferring funds in real-time but also ensuring that the transaction is final and irrevocable immediately. This could greatly reduce risks and increase efficiency in financial transactions. Additionally, advancements in technology such as blockchain and distributed ledger technology could further enhance the security and speed of transactions beyond real-time transfer.
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Isn't Supremacy 1914 in real-time?
Yes, Supremacy 1914 is a real-time strategy game where players make decisions and take actions that have immediate consequences in the game world. The game progresses continuously, with events unfolding in real-time rather than being turn-based. This adds a sense of urgency and dynamism to the gameplay, as players must react quickly to changing situations and adapt their strategies on the fly.
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What is a real-time equalizer?
A real-time equalizer is a type of audio processing tool that allows users to adjust the frequency response of audio signals in real-time. It enables users to modify the balance of different frequency bands, such as bass, midrange, and treble, while the audio is playing. This allows for immediate adjustments to the sound output, making it useful for live performances, recording studios, and audio mixing applications. Real-time equalizers are commonly used to enhance the audio quality, correct imbalances, and create a more pleasing listening experience.
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This Time It's Real
Get Ready to fall in LOVE in this hilarious rom-com! When 16-year-old Eliza Lin’s personal essay about meeting the love of her life goes viral, she gets everything she’s ever wanted: the approval of her new classmates, a rare internship opportunity at her favourite publisher, and a devoted online following who think her relationship is #couplegoals. The only problem? Eliza made the whole essay up. In fact, Eliza's never even been in a relationship before, let alone in love.All good writing is lying, right? Desperate to cover up the truth, Eliza makes a deal with her classmate Caz: she’ll help him write his college applications if he poses as her boyfriend.But Caz plays the role of boyfriend a bit too well... But Eliza's carefully crafted image begins to unravel as the relationship with Caz becomes more and more real.Can she still follow her dreams if it means breaking her own heart? Perfect for BookTok, and fans of Jenny Han and Crazy Rich Asians. Laugh-out-loud funny, and full of heart from a brand-new star in YA rom-coms. "A total delight. Laugh out loud funny, sweet, and romantic, this is a sparkling gem of a book." Meg Cabot "At once laugh-out-loud funny and taut with romantic tension, This Time It's Real is all the best parts of a fake dating romcom." Adiba Jaigirdar
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Real-Time Rendering, Fourth Edition
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics.It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs.This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment. Reviews"This is the book I recommend to everyone starting out in the industry.Not only is it a great reference on so many topics, each topic is covered in impressive depth with great references for further exploration." — Alex Vlachos, Valve"Real-Time Rendering condenses literally thousands of cutting-edge papers, talks, and blogs into a single, easy-to-read volume presenting today's best practices, open problems, and promising state-of-the-art research.A key reference for beginners and experts!" — Chris Wyman, Principal Research Scientist, NVIDIA "Since it was first published, Real-Time Rendering has been an invaluable companion to anyone who wants to keep up with this dynamic field.It combines rigorous coverage of the fundamentals with up-to-date discussion of the latest techniques.The fourth edition is required reading for anyone serious about computer graphics." — Matt Pharr, co-author of Physically Based Rendering: From Theory to Implementation"I built our rendering engine and my career on what I learned in previous editions of Real-Time Rendering.This new edition is carefully updated to represent the current state of our field, and will remain the first resource I check when tackling a new challenge." — Patrick Cozzi, Principal Graphics Architect, Cesium, and co-editor of OpenGL Insights"Real-Time Rendering is the first book I recommend reading to anyone who wants to learn real-time graphics.All the relevant knowledge in one place, and a joy to read, too!" — Aras Pranckevicius, Unity Technologies About the Cover: The cover shows an example of advanced real-time rendering technology used in the 2018 Star Wars™ short Reflections, which includes real-time ray tracing of reflections and area light shadows computed on the GPU.The short was produced by Epic Games and built in Unreal Engine in collaboration with ILMxLAB and NVIDIA.
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GF07 Magnetic Mini Car Tracker GPS Real Time Tracking Locator Device Magnetic GPS Tracker Real-time
GF07 Magnetic Mini Car Tracker GPS Real Time Tracking Locator Device Magnetic GPS Tracker Real-time
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Real Time
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What is the difference between real-time, time-lapse, and time-stretching?
Real-time refers to events that occur at the same rate as they are viewed, without any acceleration or deceleration. Time-lapse involves capturing a series of images or frames at set intervals and then playing them back at a faster rate, creating a condensed version of time. Time-stretching, on the other hand, involves altering the speed of a recording without changing the pitch, allowing for the extension or compression of time duration.
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Is time real or just an illusion?
The concept of time is a complex and debated topic in philosophy and physics. Some argue that time is a real, fundamental aspect of the universe that flows in a linear fashion, while others suggest that time is a human construct and may not exist in the way we perceive it. The theory of relativity has shown that time is relative and can be experienced differently depending on one's frame of reference. Ultimately, whether time is real or an illusion may depend on one's perspective and interpretation of the nature of reality.
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Has the real-time transfer not arrived?
Yes, the real-time transfer has not arrived yet. The transfer is still pending and has not been completed in real-time. It may take some time for the transfer to be processed and reflected in the recipient's account. It is important to check with the relevant financial institution or service provider for updates on the status of the transfer.
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Why doesn't real-time noise cancellation work?
Real-time noise cancellation is challenging because it requires processing and analyzing audio input in real-time to identify and cancel out unwanted noise. This requires significant computational power and can introduce latency, which can be disruptive to the user experience. Additionally, real-time noise cancellation may struggle to effectively cancel out certain types of noise, such as sudden and unpredictable sounds. As a result, achieving high-quality real-time noise cancellation without impacting audio quality and user experience remains a complex technical challenge.
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